Hey there! I'm back with another developer tutorial to tell you all about the most important building block in Cocos2D: CCNodes. This tutorial picks up right where the last one left off. It assumes that you've completed the first tutorial... or at the very least, that you've gathered an equivalent amount of knowledge from other lessons and/or your own experimentation. Read more about Understanding Cocos2D: What the heck is a CCNode?
Hello, world! Today's post is going to be the first installment in a multi-part series on Cocos2D, the library that we're using to power our games. That means it will probably be relevant only to developers or those who wish to become developers. Read more about Understanding Cocos2D: The Basics
Here at Final Wave Studios, we're big fans of a little library called Cocos2D. It's a powerful, versatile framework that basically handles all the grunt work and complicated background processes that generally come with advanced game development, so that the programmer can focus on what's important: writing a fun game. Not only is Cocos2D open-source and free under the MIT License, it's fast. Really fast. And it's simple. And for the code-inclined… it's actually kind of fun. That's why so many iOS devs use it. Read more about How Cocos2D Sprite Tinting Works